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hpr2969 :: Crewing a spaceship in Haskell

How to calculate amount of crew needed for a spaceship

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Hosted by Tuula on 2019-12-19 is flagged as Clean and is released under a CC-BY-SA license.
haskell, problem solving. (Be the first).
The show is available on the Internet Archive at: https://archive.org/details/hpr2969

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Duration: 00:22:38

Haskell.

A series looking into the Haskell (programming language)

Intro

Every spaceship in game needs a crew to operate it. Smaller ships with fewer components require less crew than huge ones with lots of components.

Types

Unit stats lists amount of crew required to operate a spaceship and if they need sleeping quarters.

data UnitStats = UnitStats
    { unitStatsMinimumCrew :: ![CrewRequirement]
    , unitStatsNominalCrew :: ![CrewRequirement]
    , unitStatsCrewSpace :: !TotalCrewSpace
    , unitStatsCrewSpaceRequired :: !CrewSpaceReq
    } deriving (Show, Read, Eq)

Different positions a crew can have is an enumeration:

data CrewPosition =
    Commander
    | Navigator
    | Signaler
    | SensorOperator
    | Gunner
    | Doctor
    | Nurse
    | Driver
    | Helmsman
    | Artificer
    | Crew
    | Passenger
    deriving (Show, Read, Eq, Enum, Bounded)
derivePersistField "CrewPosition"

Rank of a crew member isn’t a military rank, but rather their position in ship’s internal hierarchy:

data CrewRank =
    SecondClass
    | FirstClass
    | Senior
    | Chief
    deriving (Show, Read, Eq, Enum, Bounded)
derivePersistField "CrewRank"

Amount of crew is newtype that helps me not to mix different types of numbers with each other.

newtype CrewAmount = CrewAmount { unCrewAmount :: Int }
    deriving (Show, Read, Eq, Ord, Num)

Total crew space of a ship is divided to three different types: steerage, standard and luxury.

data TotalCrewSpace = TotalCrewSpace
    { totalCrewSpaceSteerage :: !(CrewSpace SteerageQuarters)
    , totalCrewSpaceStandard :: !(CrewSpace StandardQuarters)
    , totalCrewSpaceLuxury :: !(CrewSpace LuxuryQuarters)
    } deriving (Show, Read, Eq)

Again, crew space is newtype so I don’t mix different types of numbers with each other.

data CrewSpace a =
    CrewSpace { unCrewSpace :: CrewAmount }
    deriving (Show, Read, Eq)

I could have modeled fact that vehicle might need crew space with Bool, but having a descriptive name and type is more to my liking.

data CrewSpaceReq =
    CrewSpaceRequired
    | CrewSpaceOptional
    deriving (Show, Read, Eq)
derivePersistField "CrewSpaceReq"

The fact that single person could manage multiple components is reflected by ComponentCrewReq having Double instead of Integer

-- | Crew requirements for a component
data ComponentCrewReq =
    ComponentCrewReq CrewPosition Double
    deriving (Show, Read, Eq)

In closing

If you have questions, comments or feedback, easiest way to catch me nowdays is by email or in fediverse where I’m Tuula@mastodon.social


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